
"It was the first time a massive company had effectively told Introversion what to do," Delay reveals, "And we didn't like that at all." Microsoft ordered massive redesigns to Darwinia+, covering menus, squad command and even game modes. But at the time, oh my God they were pissing us off." "I want to be clear that in hindsight, we believe Microsoft were absolutely correct in the calls they made, and we were wrong. "The first major problem was Microsoft," explains the lead designer and developer of all Introversion games. Plus there was Subversion: the "project that really excited" Delay.
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Pinnacle Software ( which recently went bust) had agreed to publish a DS version of Defcon, and Channel 4 had commissioned a project that would be "by far our most outrageous game design yet", he says. Multiwinia for PC/Mac and Darwinia+ for Xbox 360 (a mixture of Darwinia and Multiwinia) were scheduled for a simultaneous launch.


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"There was only one bit of good news - that we survived the whole year without laying anybody off or closing the company."ĭelay began the year with a full development slate.

"By all accounts, 2008 was a disastrous year for Introversion, characterised by an incredibly positive start and a noticeable increase in ambition, but not a single genuine success throughout the whole year," writes Delay on the Introversion blog. Introversion's creative backbone Chris Delay has declared that "2008 was a disastrous year" for the developer.
