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Katana zero sequel
Katana zero sequel





katana zero sequel

I don't really know what I expected from a game where you play as a time-manipulating, bullet-deflecting samurai, but I guess I thought the story would be as over the top as the concept was. Now this is where things get interesting.

katana zero sequel

But with how immensely fun these levels are, I'll be getting a lot more play time than that as I go replay it several times. It's neither a long nor short game, taking about 5 to 6 hours to complete. I literally never stopped having fun from start to finish playing Katana Zero, and that is exceptionally rare. Dying doesn't break the flow of action, keeping your adrenaline pumping until you finally clear that impossible section. Combine that with fair checkpoint spacing, and I genuinely enjoyed the kind of challenge it presented. There isn't even a loading screen after death, so you jump straight back into the action immediately. Dying "rewinds" time to let you try again, and the whole process is fast and fluid. This game does get hard, but not very punishing-which I think a lot of games could learn from. But here the opposite was true the harder the levels got the more I enjoyed it! It forced me to be more tactical and rely on my time-slowing powers, and it made me feel more like a badass for completing it. I bet it's gonna get hard as heck later." A lot of games do that, and that isn't always a good thing-I've put down games that got less fun as the difficulty rose. A few levels in I thought to myself, "Man, this game is fun. The controls are tight and fluid, so when things get tough I don't feel like I'm fighting the game itself. Speaking of difficulty, to me Katana Zero strikes the perfect balance. In the beginning I didn't utilize this much, but as the difficulty ramped up this became my saving grace. It has a charge meter that slowly replenishes, so you can't use it all the time. Your character is also slowed, so it's not like you get a crazy boost of speed-but the "bullet time" effect gives you the chance to react to very tricky situations. My favorite move of all is the ability to slow time down to a crawl. You can pick up objects and fling them at high speeds. If your timing is good, you can deflect bullets with your sword (bullets move just slow enough that this is tricky but doable). You've got a dodge roll that is invaluable since a single hit is lethal. You can swing your katana in any direction, giving you a little dash forward. One hit kills.ĭon't worry you are given an incredibly satisfying set of moves. But here's the kicker there is no health bar. Each stage involves dispatching every enemy on screen. You play as a sword-swinging samurai facing up against pistols and shotguns.







Katana zero sequel